weatherless...................57.09837% balance.......................52.83213% offense.......................37.61340% sun...........................17.44421% rain..........................12.95020% sand..........................10.56287% tailwind...................... 8.78335% voltturn...................... 8.18689% semistall..................... 7.33095% trickroom..................... 6.33931% hail.......................... 3.52921% tricksun...................... 2.30302% tricksand..................... 2.01317% hyperoffense.................. 1.60109% multiweather.................. 1.58486% monotype...................... 0.73037% stall......................... 0.62244% batonpass..................... 0.61329% trickhail..................... 0.53959% choice........................ 0.33546% hailoffense................... 0.28780% monoice....................... 0.27126% monowater..................... 0.19348% sunoffense.................... 0.17956% monofire...................... 0.16921% sunstall...................... 0.12748% monosteel..................... 0.05154% sandstall..................... 0.05029% monofairy..................... 0.02570% monobug....................... 0.02554% trickrain..................... 0.02446% rainoffense................... 0.02041% dragmag....................... 0.00968% monoelectric.................. 0.00698% monodragon.................... 0.00417% monograss..................... 0.00293% monoghost..................... 0.00114% sandoffense................... 0.00079% monofighting.................. 0.00064% monopoison.................... 0.00055% gravity....................... 0.00003% mononormal.................... 0.00002% monoflying.................... 0.00001% hailstall..................... 0.00001% monopsychic................... 0.00000% monodark...................... 0.00000% monorock...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.164) |# -1.0|## |##### -0.5|####### |##################### 0.0|############################ |############################## +0.5|############# |########## +1.0|## |#### +1.5|##### | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.78%