weatherless...................79.71520% offense.......................45.71960% balance.......................27.47340% voltturn......................14.62650% hyperoffense..................11.01686% sand..........................10.37781% stall......................... 9.27487% semistall..................... 6.51526% rain.......................... 5.18539% sun........................... 5.11683% multiweather.................. 1.60322% trickroom..................... 1.42907% sandstall..................... 1.23197% hail.......................... 1.21413% sandoffense................... 0.31809% dragmag....................... 0.23152% monotype...................... 0.21099% hailoffense................... 0.16555% choice........................ 0.14491% tailwind...................... 0.13522% sunoffense.................... 0.12140% rainoffense................... 0.11598% sunstall...................... 0.06303% rainstall..................... 0.05694% monobug....................... 0.04941% monofire...................... 0.02839% monoelectric.................. 0.02490% monowater..................... 0.02284% tricksun...................... 0.02247% mononormal.................... 0.01820% trickhail..................... 0.01323% monofairy..................... 0.01317% monopoison.................... 0.01263% gravity....................... 0.01133% monoice....................... 0.00981% tricksand..................... 0.00978% monosteel..................... 0.00744% monoflying.................... 0.00496% monofighting.................. 0.00471% monoground.................... 0.00441% monopsychic................... 0.00311% monodark...................... 0.00297% monoghost..................... 0.00215% monorock...................... 0.00172% allweather.................... 0.00158% trickrain..................... 0.00147% monodragon.................... 0.00061% monograss..................... 0.00029% trapper....................... 0.00011% fear.......................... 0.00000% hailstall..................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.070) |#### -1.5|####### |####### -1.0|############ |######################### -0.5|############################## |############################ 0.0|##################### |################### +0.5|############### |########## +1.0|######### |##### +1.5|###### |##### +2.0|## |## +2.5|## |## +3.0|## |## +3.5|# more negative = more offensive, more positive = more stall one # = 0.46%