weatherless...................82.10040% offense.......................45.56144% balance.......................26.09331% voltturn......................13.83402% stall.........................11.63628% sand..........................10.61558% semistall..................... 8.85106% hyperoffense.................. 7.85793% sun........................... 4.64784% rain.......................... 3.95170% sandstall..................... 2.31877% multiweather.................. 1.72582% trickroom..................... 0.63522% hail.......................... 0.41107% tailwind...................... 0.27001% dragmag....................... 0.15525% monotype...................... 0.14252% rainoffense................... 0.11476% sandoffense................... 0.08306% sunoffense.................... 0.08069% choice........................ 0.07525% sunstall...................... 0.06807% rainstall..................... 0.06473% monofire...................... 0.05365% monoelectric.................. 0.04966% hailoffense................... 0.04151% tricksun...................... 0.03422% gravity....................... 0.02977% trickhail..................... 0.02517% monobug....................... 0.00863% mononormal.................... 0.00804% monoice....................... 0.00644% monowater..................... 0.00591% monopoison.................... 0.00462% monosteel..................... 0.00144% monoflying.................... 0.00108% tricksand..................... 0.00102% monofairy..................... 0.00095% monopsychic................... 0.00049% monodark...................... 0.00046% monofighting.................. 0.00043% monorock...................... 0.00034% trickrain..................... 0.00025% allweather.................... 0.00025% monoghost..................... 0.00023% monodragon.................... 0.00013% monoground.................... 0.00003% monograss..................... 0.00000% trapper....................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.201) |## -1.5|#### |###### -1.0|########## |####################### -0.5|############################## |############################## 0.0|############### |################# +0.5|############# |########## +1.0|############ |###### +1.5|########## |###### +2.0|### |#### +2.5|### |# +3.0|## |### +3.5|# more negative = more offensive, more positive = more stall one # = 0.47%