weatherless...................94.54300% offense.......................37.45319% balance.......................35.00249% hyperoffense..................14.92481% semistall..................... 7.62660% stall......................... 4.99292% monotype...................... 4.93601% voltturn...................... 4.78555% batonpass..................... 4.44424% sun........................... 4.43840% monopsychic................... 1.62637% dragmag....................... 1.10089% mononormal.................... 1.05365% rain.......................... 0.84099% monoelectric.................. 0.67056% monodragon.................... 0.63824% monoflying.................... 0.54984% trapper....................... 0.46234% monoground.................... 0.31505% monosteel..................... 0.26166% choice........................ 0.19664% monobug....................... 0.17293% sand.......................... 0.15325% monoghost..................... 0.14341% hail.......................... 0.12570% tailwind...................... 0.11229% multiweather.................. 0.10102% monopoison.................... 0.09608% sunoffense.................... 0.07083% monodark...................... 0.06307% rainoffense................... 0.05122% rainstall..................... 0.04739% monofire...................... 0.03711% monowater..................... 0.03394% monorock...................... 0.02560% sandoffense................... 0.01694% trickroom..................... 0.01171% monoice....................... 0.00972% sunstall...................... 0.00706% hailstall..................... 0.00591% hailoffense................... 0.00513% sandstall..................... 0.00201% monograss..................... 0.00150% monofairy..................... 0.00149% trickhail..................... 0.00107% fear.......................... 0.00073% monofighting.................. 0.00033% tricksand..................... 0.00001% gravity....................... 0.00000% Stalliness (mean: -0.055) -3.0| | -2.0|### |######### -1.0|############### |######################### 0.0|############################## |#################### +1.0|########### |###### +2.0|### |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.81%