weatherless...................69.76068% balance.......................35.41735% offense.......................35.28341% voltturn......................13.93824% hyperoffense..................12.73534% sand..........................11.89760% semistall.....................10.20192% rain.......................... 8.38366% hail.......................... 6.93690% stall......................... 6.36198% sun........................... 4.55258% trickroom..................... 2.41970% monotype...................... 2.07728% sandstall..................... 1.63377% choice........................ 1.50363% hailoffense................... 1.40760% multiweather.................. 1.05001% sunoffense.................... 0.72907% rainoffense................... 0.46878% dragmag....................... 0.38033% tricksun...................... 0.37907% monosteel..................... 0.32852% monofairy..................... 0.25271% monobug....................... 0.23123% monorock...................... 0.20975% monoelectric.................. 0.20343% sandoffense................... 0.16553% monowater..................... 0.16173% monofire...................... 0.14910% monoghost..................... 0.13899% trapper....................... 0.12383% monoice....................... 0.10108% mononormal.................... 0.09603% gravity....................... 0.08339% monograss..................... 0.07834% monoground.................... 0.07329% monofighting.................. 0.06697% monopsychic................... 0.05939% monoflying.................... 0.05560% trickrain..................... 0.04675% monodark...................... 0.04675% rainstall..................... 0.02653% monodragon.................... 0.02401% monopoison.................... 0.02148% tailwind...................... 0.02148% hailstall..................... 0.01390% sunstall...................... 0.00758% tricksand..................... 0.00505% trickhail..................... 0.00379% Stalliness (mean: 0.108) -2.0|## |#### -1.5|######### |############ -1.0|############## |############### -0.5|###################### |########################### 0.0|############################## |######################## +0.5|###################### |##################### +1.0|################ |########## +1.5|####### |### +2.0|## |#### +2.5|## |# +3.0|## | +3.5|# more negative = more offensive, more positive = more stall one # = 0.40%