weatherless...................72.17111% balance.......................34.39664% offense.......................24.22341% sand..........................17.47294% voltturn......................16.47595% semistall.....................16.09810% stall.........................14.24261% hyperoffense..................11.03924% rain.......................... 5.22416% hail.......................... 4.41237% sandstall..................... 4.26667% trickroom..................... 3.02804% choice........................ 1.57793% sun........................... 0.75995% hailoffense................... 0.59701% dragmag....................... 0.33054% gravity....................... 0.16595% sunoffense.................... 0.07193% tricksun...................... 0.05433% multiweather.................. 0.04042% monotype...................... 0.01711% rainoffense................... 0.00806% monosteel..................... 0.00751% tailwind...................... 0.00425% monoice....................... 0.00311% trapper....................... 0.00305% monograss..................... 0.00296% hailstall..................... 0.00262% trickrain..................... 0.00156% monoground.................... 0.00126% sandoffense................... 0.00085% monoghost..................... 0.00075% mononormal.................... 0.00064% trickhail..................... 0.00063% monobug....................... 0.00056% monoelectric.................. 0.00038% monowater..................... 0.00019% monofairy..................... 0.00019% sunstall...................... 0.00008% monofighting.................. 0.00007% monopsychic................... 0.00003% rainstall..................... 0.00002% monorock...................... 0.00001% monofire...................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monopoison.................... 0.00000% tricksand..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.489) -2.0|### |## -1.5|####### |############ -1.0|########## |###### -0.5|########### |######################### 0.0|########################### |#################### +0.5|########################### |######################## +1.0|############################## |############# +1.5|################ |####### +2.0|### |########## +2.5|### |### +3.0|##### |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.37%