weatherless...................79.92061% offense.......................52.57089% hyperoffense..................22.75752% balance.......................19.86257% rain..........................11.30095% batonpass..................... 5.91056% monotype...................... 5.85658% sun........................... 5.00854% voltturn...................... 3.12070% sand.......................... 3.08982% semistall..................... 2.95786% hail.......................... 2.15237% stall......................... 1.85116% rainoffense................... 1.80829% choice........................ 1.71093% multiweather.................. 1.45406% mononormal.................... 1.20515% trickroom..................... 0.99587% monoghost..................... 0.64574% monodragon.................... 0.57027% sunoffense.................... 0.52278% sandoffense................... 0.48128% tailwind...................... 0.45970% monowater..................... 0.40724% monodark...................... 0.38372% monopsychic................... 0.38112% monofighting.................. 0.36807% monosteel..................... 0.36532% monoground.................... 0.35743% trickrain..................... 0.33866% monoflying.................... 0.32504% monofairy..................... 0.30455% hailoffense................... 0.29623% monofire...................... 0.29514% monobug....................... 0.28917% monoelectric.................. 0.26084% monopoison.................... 0.23432% monoice....................... 0.21126% monograss..................... 0.20598% sunstall...................... 0.20237% monorock...................... 0.19079% trapper....................... 0.12163% rainstall..................... 0.09371% sandstall..................... 0.07704% dragmag....................... 0.04937% tricksun...................... 0.03281% tricksand..................... 0.02196% gravity....................... 0.00681% trickhail..................... 0.00664% hailstall..................... 0.00139% swagplay...................... 0.00028% allweather.................... 0.00010% Stalliness (mean: -0.426) -3.0| | -2.0|# |########### -1.0|########################## |############################## 0.0|##################### |########### +1.0|#### |## +2.0|# | more negative = more offensive, more positive = more stall one # = 0.93%