weatherless...................80.92333% offense.......................32.14566% balance.......................28.46957% hyperoffense..................27.69793% rain..........................17.55893% semistall..................... 6.95969% trickroom..................... 5.34621% voltturn...................... 5.10946% stall......................... 4.72715% batonpass..................... 3.14169% rainoffense................... 2.90730% trickrain..................... 2.48549% choice........................ 1.72047% monotype...................... 1.22744% sun........................... 1.11121% monodragon.................... 0.82895% monofighting.................. 0.69317% sand.......................... 0.50741% multiweather.................. 0.31891% hail.......................... 0.21832% rainstall..................... 0.21477% sunoffense.................... 0.11874% mononormal.................... 0.11058% tailwind...................... 0.10833% sandoffense................... 0.09332% monowater..................... 0.07926% monopsychic................... 0.06138% tricksand..................... 0.03565% tricksun...................... 0.03496% monoground.................... 0.02810% monoghost..................... 0.02559% hailoffense................... 0.02243% monopoison.................... 0.02145% monofairy..................... 0.01877% monosteel..................... 0.01727% monoelectric.................. 0.01348% monodark...................... 0.01330% monobug....................... 0.01261% monoice....................... 0.01099% monoflying.................... 0.00963% monorock...................... 0.00853% monofire...................... 0.00753% monograss..................... 0.00739% sandstall..................... 0.00363% sunstall...................... 0.00331% gravity....................... 0.00212% dragmag....................... 0.00123% trapper....................... 0.00110% trickhail..................... 0.00055% hailstall..................... 0.00002% allweather.................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.213) -3.0| | -2.0|# |############### -1.0|############################## |#################### 0.0|################### |##################### +1.0|####### |##### +2.0|## |# more negative = more offensive, more positive = more stall one # = 0.80%