weatherless...................78.05466% stall.........................33.15180% balance.......................31.77115% semistall.....................28.27903% rain..........................12.02477% sun........................... 8.49540% voltturn...................... 6.83074% offense....................... 6.13531% sand.......................... 4.10778% sandstall..................... 3.50806% multiweather.................. 2.78663% dragmag....................... 1.21056% rainstall..................... 1.09057% hyperoffense.................. 0.66271% monotype...................... 0.34337% sunstall...................... 0.15016% hail.......................... 0.12899% hailstall..................... 0.08826% choice........................ 0.08515% monofighting.................. 0.07578% monoghost..................... 0.06325% monorock...................... 0.05637% monofairy..................... 0.05077% monoelectric.................. 0.03849% monofire...................... 0.02888% trickroom..................... 0.02784% monodragon.................... 0.02704% monowater..................... 0.02690% tailwind...................... 0.01311% sunoffense.................... 0.00419% monobug....................... 0.00206% trapper....................... 0.00160% monopoison.................... 0.00136% monoflying.................... 0.00120% hailoffense................... 0.00084% tricksun...................... 0.00069% rainoffense................... 0.00042% trickrain..................... 0.00025% sandoffense................... 0.00019% mononormal.................... 0.00014% monopsychic................... 0.00012% monograss..................... 0.00003% monoice....................... 0.00001% monosteel..................... 0.00001% monodark...................... 0.00001% allweather.................... 0.00000% monoground.................... 0.00000% fear.......................... 0.00000% tricksand..................... 0.00000% gravity....................... 0.00000% Stalliness (mean: 1.186) | -1.5| | -1.0|# |### -0.5|# |### 0.0|####### |###### +0.5|########## |####################### +1.0|##################### |########################## +1.5|####################### |############################## +2.0|############# |###### +2.5|# |### more negative = more offensive, more positive = more stall one # = 0.56%