weatherless...................84.45816% offense.......................50.05228% balance.......................28.97627% hyperoffense..................13.53014% hail.......................... 8.96037% semistall..................... 4.38406% sand.......................... 3.90287% stall......................... 3.05724% rain.......................... 3.02355% hailoffense................... 1.48479% voltturn...................... 1.25667% sun........................... 1.08875% multiweather.................. 0.96958% sandoffense................... 0.60912% batonpass..................... 0.51500% sunoffense.................... 0.30850% rainoffense................... 0.27115% monotype...................... 0.16990% trickroom..................... 0.08978% monodragon.................... 0.05146% monowater..................... 0.04401% tricksun...................... 0.03294% trickhail..................... 0.02203% monograss..................... 0.02187% monoghost..................... 0.01666% monoice....................... 0.01184% dragmag....................... 0.00520% sandstall..................... 0.00465% tailwind...................... 0.00403% monofighting.................. 0.00402% monosteel..................... 0.00361% monopoison.................... 0.00345% monodark...................... 0.00299% mononormal.................... 0.00206% monoground.................... 0.00161% monobug....................... 0.00145% monopsychic................... 0.00116% monofire...................... 0.00113% monoflying.................... 0.00101% monofairy..................... 0.00099% monoelectric.................. 0.00059% gravity....................... 0.00052% monorock...................... 0.00001% trapper....................... 0.00000% allweather.................... 0.00000% tricksand..................... 0.00000% sunstall...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.171) | -1.5|### |############# -1.0|###################### |####################### -0.5|######################## |############################## 0.0|######################### |################# +0.5|############### |########## +1.0|##### |#### +1.5|#### |### +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%