weatherless...................83.97253% offense.......................44.00106% balance.......................30.38403% hyperoffense..................14.78124% hail..........................10.17439% semistall..................... 6.46292% stall......................... 4.37074% sand.......................... 4.01074% hailoffense................... 2.17931% sandoffense................... 1.67423% voltturn...................... 1.59036% rain.......................... 1.43433% sun........................... 0.77364% batonpass..................... 0.42718% multiweather.................. 0.32094% monotype...................... 0.28154% rainoffense................... 0.26904% trickroom..................... 0.23091% monoghost..................... 0.11929% monowater..................... 0.08515% sunoffense.................... 0.08000% tricksun...................... 0.07614% monodragon.................... 0.03255% trickhail..................... 0.01560% monodark...................... 0.01042% monoice....................... 0.00917% monograss..................... 0.00690% dragmag....................... 0.00640% monosteel..................... 0.00515% sandstall..................... 0.00507% monoground.................... 0.00286% monofighting.................. 0.00269% monoflying.................... 0.00240% monofire...................... 0.00219% tailwind...................... 0.00184% monopsychic................... 0.00100% mononormal.................... 0.00086% monopoison.................... 0.00034% monobug....................... 0.00026% monofairy..................... 0.00024% gravity....................... 0.00022% monoelectric.................. 0.00007% monorock...................... 0.00000% allweather.................... 0.00000% sunstall...................... 0.00000% trapper....................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.084) | -1.5|## |################## -1.0|################## |################## -0.5|###################### |############################## 0.0|###################### |################# +0.5|############## |################# +1.0|#### |########## +1.5|## |###### +2.0| |## +2.5| more negative = more offensive, more positive = more stall one # = 0.49%