weatherless...................77.19762% offense.......................36.26573% balance.......................30.88980% voltturn......................17.32709% sun...........................15.77070% hyperoffense..................15.16294% stall......................... 9.28601% semistall..................... 8.39551% sunoffense.................... 3.14902% hail.......................... 2.97774% rain.......................... 2.68251% sand.......................... 1.55221% trickroom..................... 1.30835% monotype...................... 0.67253% choice........................ 0.54124% hailoffense................... 0.49935% tricksun...................... 0.45551% sunstall...................... 0.22877% sandoffense................... 0.18704% multiweather.................. 0.17986% hailstall..................... 0.15626% rainoffense................... 0.14561% tailwind...................... 0.12575% monodark...................... 0.11922% sandstall..................... 0.11342% monoice....................... 0.06946% monopsychic................... 0.05664% monowater..................... 0.05598% monofairy..................... 0.05336% mononormal.................... 0.04650% monopoison.................... 0.04096% monograss..................... 0.03844% gravity....................... 0.03737% monofire...................... 0.03639% monoghost..................... 0.03496% monobug....................... 0.03120% monodragon.................... 0.02402% monoflying.................... 0.02300% monorock...................... 0.02047% monoelectric.................. 0.01491% monofighting.................. 0.01322% monoground.................... 0.01049% dragmag....................... 0.00907% trickrain..................... 0.00902% monosteel..................... 0.00307% trickhail..................... 0.00047% rainstall..................... 0.00000% Stalliness (mean: 0.087) -2.0|### |############ -1.0|#################### |############################## 0.0|############################# |######################## +1.0|################ |######### +2.0|#### |#### +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.65%