weatherless...................87.02910% offense.......................62.89000% balance.......................18.84628% hyperoffense..................17.86613% voltturn......................10.58614% hail.......................... 4.50791% sun........................... 4.40322% sand.......................... 2.50750% monotype...................... 2.23065% rain.......................... 1.96653% sunoffense.................... 1.62728% rainoffense................... 0.70169% monowater..................... 0.54243% multiweather.................. 0.41426% semistall..................... 0.39373% monopoison.................... 0.34315% hailoffense................... 0.33282% monoice....................... 0.25908% trickroom..................... 0.25600% choice........................ 0.25530% monobug....................... 0.24376% sandoffense................... 0.23704% mononormal.................... 0.21672% dragmag....................... 0.13897% monoground.................... 0.08207% monofairy..................... 0.07729% monofighting.................. 0.06852% monofire...................... 0.06505% monorock...................... 0.05510% monopsychic................... 0.05312% monograss..................... 0.04993% monoghost..................... 0.03954% monoelectric.................. 0.03952% monodark...................... 0.03773% monoflying.................... 0.02950% monodragon.................... 0.02893% tailwind...................... 0.02857% trapper....................... 0.02211% monosteel..................... 0.01667% gravity....................... 0.01114% stall......................... 0.00386% Stalliness (mean: -0.489) |# -2.0|## |##### -1.5|###### |######### -1.0|################ |###################### -0.5|###################### |############################## 0.0|######################### |################ +0.5|#### |# +1.0|# more negative = more offensive, more positive = more stall one # = 0.63%