weatherless...................92.67394% offense.......................53.21233% balance.......................30.34725% hyperoffense..................15.77248% voltturn...................... 6.11592% sun........................... 3.64515% sunoffense.................... 3.29310% hail.......................... 2.04712% sand.......................... 1.46732% semistall..................... 0.66794% sandoffense................... 0.34815% rain.......................... 0.16648% monotype...................... 0.13742% rainoffense................... 0.12698% trickroom..................... 0.07591% monoground.................... 0.05350% monobug....................... 0.04776% mononormal.................... 0.01058% monowater..................... 0.00769% monoice....................... 0.00672% dragmag....................... 0.00623% monopoison.................... 0.00608% choice........................ 0.00403% monofighting.................. 0.00305% hailoffense................... 0.00264% monofairy..................... 0.00128% tailwind...................... 0.00101% monoelectric.................. 0.00034% monodark...................... 0.00030% monodragon.................... 0.00007% monorock...................... 0.00002% trapper....................... 0.00001% monoflying.................... 0.00001% monofire...................... 0.00001% monoghost..................... 0.00001% multiweather.................. 0.00001% monograss..................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% gravity....................... 0.00000% stall......................... 0.00000% Stalliness (mean: -0.355) | -2.0|### |#### -1.5|#### |###### -1.0|######### |############# -0.5|#################### |####################### 0.0|################## |############################## +0.5|##### |# +1.0|# more negative = more offensive, more positive = more stall one # = 0.73%