weatherless...................84.35572% offense.......................55.79616% balance.......................29.09350% hyperoffense..................11.30161% sun........................... 7.36236% sand.......................... 5.58258% voltturn...................... 4.33080% semistall..................... 3.06716% trickroom..................... 3.02563% rain.......................... 2.36118% monotype...................... 2.32558% hail.......................... 1.86284% multiweather.................. 1.49502% sunoffense.................... 0.88989% stall......................... 0.74158% monowater..................... 0.29663% rainoffense................... 0.29070% sandoffense................... 0.28477% monofighting.................. 0.27290% monodragon.................... 0.26697% monograss..................... 0.22544% choice........................ 0.22544% monopsychic................... 0.20764% monofairy..................... 0.17798% monofire...................... 0.16611% monoground.................... 0.14238% monoflying.................... 0.14238% tailwind...................... 0.13645% hailoffense................... 0.12458% monopoison.................... 0.11865% monosteel..................... 0.11865% mononormal.................... 0.10679% monobug....................... 0.09492% monoghost..................... 0.08899% monodark...................... 0.06526% monorock...................... 0.05933% monoelectric.................. 0.05933% dragmag....................... 0.04746% monoice....................... 0.04153% gravity....................... 0.01780% sandstall..................... 0.01187% Stalliness (mean: -0.244) |## -1.5|#### |######### -1.0|################ |######################## -0.5|########################## |############################## 0.0|##################### |################ +0.5|############### |######## +1.0|##### |## +1.5|## | +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%