weatherless...................87.37885% offense.......................53.09870% balance.......................33.07919% hyperoffense.................. 9.07076% sun........................... 5.46772% voltturn...................... 5.45110% trickroom..................... 4.42422% sand.......................... 3.96524% semistall..................... 3.85530% rain.......................... 2.15584% hail.......................... 1.61166% monotype...................... 1.00030% stall......................... 0.89604% multiweather.................. 0.56161% sunoffense.................... 0.52326% rainoffense................... 0.23623% sandoffense................... 0.22472% monowater..................... 0.16917% monodragon.................... 0.12811% tailwind...................... 0.12291% choice........................ 0.11483% monograss..................... 0.08544% monofairy..................... 0.08516% monopsychic................... 0.08322% monofighting.................. 0.07651% monosteel..................... 0.07096% monobug....................... 0.06365% dragmag....................... 0.06164% monofire...................... 0.05562% monoghost..................... 0.05051% hailoffense................... 0.04997% monopoison.................... 0.04920% monoflying.................... 0.04638% monodark...................... 0.04269% monoelectric.................. 0.03808% monoground.................... 0.03714% monoice....................... 0.02782% gravity....................... 0.02640% sandstall..................... 0.01760% monorock...................... 0.01470% mononormal.................... 0.00787% Stalliness (mean: -0.166) |# -1.5|#### |######## -1.0|################ |######################### -0.5|######################## |############################## 0.0|####################### |################## +0.5|################### |######### +1.0|####### |### +1.5|## | +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.52%