weatherless...................88.91737% balance.......................47.02375% offense.......................37.18712% trickroom.....................13.24469% semistall..................... 8.72576% voltturn...................... 7.44319% sun........................... 6.30679% hyperoffense.................. 4.70973% sand.......................... 3.63577% stall......................... 2.35364% rain.......................... 0.96049% hail.......................... 0.20730% rainoffense................... 0.15953% gravity....................... 0.15702% sandstall..................... 0.10527% monotype...................... 0.06300% monowater..................... 0.05443% dragmag....................... 0.05431% multiweather.................. 0.02772% sunoffense.................... 0.01061% tailwind...................... 0.00890% monoelectric.................. 0.00462% sandoffense................... 0.00218% monosteel..................... 0.00192% monodark...................... 0.00075% monoground.................... 0.00049% monopsychic................... 0.00047% hailoffense................... 0.00012% monodragon.................... 0.00009% monobug....................... 0.00008% monofighting.................. 0.00006% monofairy..................... 0.00005% monoghost..................... 0.00005% monoflying.................... 0.00003% monofire...................... 0.00001% choice........................ 0.00000% monopoison.................... 0.00000% monoice....................... 0.00000% monograss..................... 0.00000% mononormal.................... 0.00000% monorock...................... 0.00000% Stalliness (mean: 0.173) | -1.5|### |#### -1.0|######## |################# -0.5|########## |########################## 0.0|################### |################## +0.5|############################## |################### +1.0|############### |######### +1.5|#### |## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.53%