weatherless...................72.21364% offense.......................43.28596% balance.......................33.54806% hyperoffense..................13.26090% voltturn......................11.17901% sun........................... 9.55576% sand.......................... 9.22606% rain.......................... 7.18528% semistall..................... 5.02354% stall......................... 4.88154% hail.......................... 2.89008% monotype...................... 2.53947% trickroom..................... 1.95534% multiweather.................. 0.97934% choice........................ 0.64443% hailoffense................... 0.58573% sunoffense.................... 0.55001% monobug....................... 0.49744% rainoffense................... 0.29961% sandoffense................... 0.29306% tricksun...................... 0.25944% monowater..................... 0.25405% sandstall..................... 0.23976% dragmag....................... 0.17463% sunstall...................... 0.17300% monosteel..................... 0.16031% monofighting.................. 0.14411% monofire...................... 0.14397% monoghost..................... 0.14315% monoflying.................... 0.14209% monofairy..................... 0.13575% monodragon.................... 0.13011% mononormal.................... 0.12752% monodark...................... 0.11941% monoice....................... 0.11143% monorock...................... 0.09642% tailwind...................... 0.09404% monopoison.................... 0.08890% monopsychic................... 0.07544% monoground.................... 0.07310% monoelectric.................. 0.06794% monograss..................... 0.06023% trickhail..................... 0.04353% tricksand..................... 0.03895% rainstall..................... 0.02870% trickrain..................... 0.02811% allweather.................... 0.01841% gravity....................... 0.01246% hailstall..................... 0.00496% trapper....................... 0.00064% fear.......................... 0.00016% swagplay...................... 0.00000% Stalliness (mean: -0.053) -2.0|# |######## -1.0|##################### |############################ 0.0|############################## |###################### +1.0|######### |#### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.79%