weatherless...................72.75254% offense.......................41.27970% balance.......................32.73346% hyperoffense..................13.78844% voltturn......................12.71383% sand.......................... 9.86513% sun........................... 9.50070% stall......................... 7.13776% rain.......................... 6.91777% semistall..................... 5.06064% hail.......................... 2.27426% trickroom..................... 1.71314% multiweather.................. 1.26406% choice........................ 0.87855% monotype...................... 0.79378% hailoffense................... 0.62953% sandoffense................... 0.38943% sunoffense.................... 0.33202% sandstall..................... 0.26677% dragmag....................... 0.23499% rainoffense................... 0.20469% sunstall...................... 0.16617% monobug....................... 0.15938% tricksun...................... 0.12428% tailwind...................... 0.10535% monowater..................... 0.09641% monosteel..................... 0.08150% monoice....................... 0.05722% monodragon.................... 0.04802% monofairy..................... 0.04764% monoghost..................... 0.03985% mononormal.................... 0.03591% monorock...................... 0.03213% monoflying.................... 0.03055% monopsychic................... 0.02863% monofire...................... 0.02766% monofighting.................. 0.02375% tricksand..................... 0.02359% trickhail..................... 0.02335% monoground.................... 0.02101% monograss..................... 0.02062% monopoison.................... 0.01916% monodark...................... 0.01774% trickrain..................... 0.01174% monoelectric.................. 0.00916% rainstall..................... 0.00827% allweather.................... 0.00796% gravity....................... 0.00777% hailstall..................... 0.00314% fear.......................... 0.00003% trapper....................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.012) -2.0| |######### -1.0|###################### |############################ 0.0|############################## |######################## +1.0|########## |#### +2.0|## |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.74%