weatherless...................75.38580% offense.......................35.37869% balance.......................34.78152% hyperoffense..................14.57884% voltturn......................12.17837% stall.........................11.37606% sun...........................11.23663% sand.......................... 7.17706% rain.......................... 6.22713% semistall..................... 3.88489% choice........................ 2.14238% hail.......................... 1.57503% multiweather.................. 1.56647% trickroom..................... 1.14791% sandoffense................... 0.79543% monotype...................... 0.43460% hailoffense................... 0.38998% sandstall..................... 0.21470% sunstall...................... 0.20805% sunoffense.................... 0.15806% dragmag....................... 0.11645% monodragon.................... 0.10252% monobug....................... 0.09902% rainoffense................... 0.08117% tailwind...................... 0.06616% mononormal.................... 0.04352% monowater..................... 0.04084% monosteel..................... 0.03679% monoice....................... 0.01988% monorock...................... 0.01397% monoflying.................... 0.01373% monofairy..................... 0.01115% tricksand..................... 0.01002% monoghost..................... 0.00965% monograss..................... 0.00925% monofire...................... 0.00802% monodark...................... 0.00719% tricksun...................... 0.00658% trickhail..................... 0.00503% monopsychic................... 0.00496% monofighting.................. 0.00473% monopoison.................... 0.00392% monoground.................... 0.00378% trickrain..................... 0.00322% gravity....................... 0.00292% allweather.................... 0.00260% monoelectric.................. 0.00198% hailstall..................... 0.00152% rainstall..................... 0.00128% fear.......................... 0.00000% trapper....................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.151) -2.0| |########## -1.0|####################### |############################ 0.0|############################## |########################### +1.0|######### |#### +2.0|### |## +3.0|#### more negative = more offensive, more positive = more stall one # = 0.68%