weatherless...................99.69134% offense.......................32.97024% hyperoffense..................30.37471% balance.......................28.91029% choice........................ 5.50326% semistall..................... 4.56571% stall......................... 3.17905% voltturn...................... 3.16186% rain.......................... 0.15335% sun........................... 0.09342% trickroom..................... 0.07088% rainoffense................... 0.06955% sand.......................... 0.06189% sandoffense................... 0.04355% sunoffense.................... 0.01306% monotype...................... 0.00429% mononormal.................... 0.00429% monowater..................... 0.00000% hail.......................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.332) |## -2.0|############ |######## -1.5|############### |############################# -1.0|########################## |###################### -0.5|######################### |############################## 0.0|####################### |################### +0.5|################ |########################## +1.0|############ |### +1.5|### |# +2.0|### more negative = more offensive, more positive = more stall one # = 0.36%