offense.......................48.09685% weatherless...................48.02872% sun...........................37.68747% balance.......................23.76755% rain..........................22.82071% hyperoffense..................20.92961% multiweather..................11.77161% sunoffense.................... 4.19813% monotype...................... 3.78139% semistall..................... 3.77524% trickroom..................... 3.53070% stall......................... 3.43076% rainoffense................... 2.63426% sand.......................... 2.25291% voltturn...................... 1.38892% hail.......................... 1.07298% trickrain..................... 1.02053% tricksun...................... 1.00306% monoghost..................... 0.44931% sunstall...................... 0.42318% monodragon.................... 0.42026% monowater..................... 0.39527% monobug....................... 0.35284% mononormal.................... 0.33255% choice........................ 0.33103% monodark...................... 0.30848% sandstall..................... 0.26091% monoice....................... 0.23949% monosteel..................... 0.21442% monofighting.................. 0.20586% sandoffense................... 0.18969% monopsychic................... 0.17204% rainstall..................... 0.15944% monoflying.................... 0.12417% monopoison.................... 0.11351% monograss..................... 0.10702% monoelectric.................. 0.10466% hailoffense................... 0.10250% monoground.................... 0.10195% monofairy..................... 0.09699% monofire...................... 0.05490% monorock...................... 0.05425% dragmag....................... 0.05311% gravity....................... 0.05115% trickhail..................... 0.03732% tailwind...................... 0.03387% trapper....................... 0.01067% hailstall..................... 0.00904% tricksand..................... 0.00288% allweather.................... 0.00209% Stalliness (mean: -0.292) -2.0|## |########### -1.0|######################### |############################## 0.0|###################### |############## +1.0|####### |### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.85%