weatherless...................83.93546% offense.......................44.53092% balance.......................32.91447% hyperoffense..................15.30059% sand..........................11.55933% voltturn...................... 7.05412% semistall..................... 4.26246% hail.......................... 3.66986% stall......................... 2.99158% monotype...................... 1.65643% trickroom..................... 1.09239% sandstall..................... 0.69256% monobug....................... 0.57118% sandoffense................... 0.56404% sun........................... 0.49265% rain.......................... 0.39983% choice........................ 0.37841% mononormal.................... 0.24989% hailoffense................... 0.22133% dragmag....................... 0.19991% monoghost..................... 0.13566% monoflying.................... 0.13566% monopoison.................... 0.12138% monofighting.................. 0.10710% tailwind...................... 0.09282% sunoffense.................... 0.07854% monoice....................... 0.07854% monorock...................... 0.07140% monopsychic................... 0.06426% multiweather.................. 0.05712% monodark...................... 0.05712% tricksand..................... 0.04998% monoelectric.................. 0.04998% monograss..................... 0.03570% rainoffense................... 0.02856% trickhail..................... 0.02856% monowater..................... 0.02142% gravity....................... 0.02142% monosteel..................... 0.02142% hailstall..................... 0.02142% swagplay...................... 0.01428% monofairy..................... 0.01428% tricksun...................... 0.01428% monoground.................... 0.00714% monofire...................... 0.00714% Stalliness (mean: -0.150) -2.0|## |#### -1.5|####### |########### -1.0|################## |################### -0.5|############################## |######################## 0.0|######################### |##################### +0.5|################### |############### +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.47%