weatherless...................81.58661% offense.......................39.98626% balance.......................36.01213% hyperoffense..................16.02578% sand..........................14.18648% voltturn...................... 8.24346% semistall..................... 4.55440% hail.......................... 3.75535% stall......................... 3.42143% monotype...................... 1.30877% trickroom..................... 1.07386% sandstall..................... 0.87588% monobug....................... 0.69169% sandoffense................... 0.61218% rain.......................... 0.30891% sun........................... 0.20268% choice........................ 0.20052% dragmag....................... 0.16544% hailoffense................... 0.14300% monoghost..................... 0.13565% tailwind...................... 0.12043% mononormal.................... 0.10300% monoflying.................... 0.09112% monofighting.................. 0.08224% sunoffense.................... 0.05759% monopoison.................... 0.05323% monoice....................... 0.05223% trickhail..................... 0.04160% multiweather.................. 0.04003% rainoffense................... 0.03774% tricksand..................... 0.03375% monoelectric.................. 0.03324% monopsychic................... 0.03190% monorock...................... 0.02392% swagplay...................... 0.02188% monowater..................... 0.01104% monosteel..................... 0.00992% tricksun...................... 0.00948% monograss..................... 0.00868% monodark...................... 0.00787% monofairy..................... 0.00646% monofire...................... 0.00413% monoground.................... 0.00229% hailstall..................... 0.00006% gravity....................... 0.00000% Stalliness (mean: -0.106) -2.0|## |##### -1.5|######### |############ -1.0|################# |################# -0.5|############################## |###################### 0.0|######################### |###################### +0.5|##################### |################### +1.0|####### |##### +1.5|### |# +2.0|# |# +2.5|# |# +3.0|# |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.45%