weatherless...................93.16652% offense.......................42.82455% balance.......................35.27969% hyperoffense..................16.61108% voltturn......................10.10666% rain.......................... 5.03076% semistall..................... 4.38441% rainoffense................... 1.65280% trickroom..................... 1.50982% hail.......................... 1.07597% stall......................... 0.90028% sun........................... 0.64748% tailwind...................... 0.35295% choice........................ 0.28635% sunoffense.................... 0.23802% monotype...................... 0.08546% sand.......................... 0.07937% hailoffense................... 0.04865% monopsychic................... 0.02918% dragmag....................... 0.02235% monoice....................... 0.01304% monobug....................... 0.01222% trickhail..................... 0.01123% monoghost..................... 0.00996% monoflying.................... 0.00534% gravity....................... 0.00533% monofairy..................... 0.00459% monopoison.................... 0.00364% monodark...................... 0.00229% monograss..................... 0.00176% mononormal.................... 0.00165% monosteel..................... 0.00069% monofighting.................. 0.00058% sandoffense................... 0.00035% monowater..................... 0.00020% monoelectric.................. 0.00018% monodragon.................... 0.00012% multiweather.................. 0.00009% tricksun...................... 0.00006% monofire...................... 0.00001% monoground.................... 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% Stalliness (mean: -0.210) | -2.0|# |###### -1.5|####### |############# -1.0|#################### |#################### -0.5|####################### |######################### 0.0|############################## |######################### +0.5|################# |############### +1.0|########### |### +1.5|# |# +2.0|# more negative = more offensive, more positive = more stall one # = 0.46%