weatherless...................83.00224% offense.......................50.45144% balance.......................27.89614% hyperoffense..................14.47792% voltturn...................... 9.80129% sun........................... 6.21432% rain.......................... 4.27234% hail.......................... 4.15950% semistall..................... 4.14707% stall......................... 3.02743% sand.......................... 2.70504% monotype...................... 1.54805% trickroom..................... 0.91809% hailoffense................... 0.90442% choice........................ 0.53664% sunoffense.................... 0.43786% rainoffense................... 0.40689% multiweather.................. 0.31817% sandoffense................... 0.19430% monowater..................... 0.18718% monodark...................... 0.13863% monoghost..................... 0.13775% monobug....................... 0.12439% monodragon.................... 0.12316% tricksun...................... 0.11657% mononormal.................... 0.10225% monoice....................... 0.09337% monofire...................... 0.08946% sandstall..................... 0.08480% monofighting.................. 0.08415% monograss..................... 0.08155% tailwind...................... 0.07830% monofairy..................... 0.07382% monoflying.................... 0.07096% monosteel..................... 0.06846% dragmag....................... 0.06494% monopoison.................... 0.06226% monorock...................... 0.05963% monoelectric.................. 0.05224% monopsychic................... 0.05150% monoground.................... 0.03691% gravity....................... 0.02663% sunstall...................... 0.02078% trickrain..................... 0.01547% hailstall..................... 0.01252% rainstall..................... 0.00716% tricksand..................... 0.00624% allweather.................... 0.00461% trickhail..................... 0.00259% trapper....................... 0.00149% fear.......................... 0.00110% sandfear...................... 0.00110% Stalliness (mean: -0.206) |## -1.5|###### |############### -1.0|######################## |############################## -0.5|############################ |############################# 0.0|########################### |####################### +0.5|############### |########## +1.0|####### |#### +1.5|### |# +2.0|# |# +2.5|# |# +3.0|## | more negative = more offensive, more positive = more stall one # = 0.44%