weatherless...................84.35444% offense.......................49.28599% balance.......................28.76959% hyperoffense..................14.31339% voltturn......................11.33728% sun........................... 5.91299% semistall..................... 4.50008% hail.......................... 4.15490% rain.......................... 3.70575% stall......................... 3.13096% sand.......................... 2.12000% hailoffense................... 1.08386% trickroom..................... 1.04049% choice........................ 0.57799% monotype...................... 0.56143% sunoffense.................... 0.33780% rainoffense................... 0.24960% multiweather.................. 0.23205% tricksun...................... 0.12329% sandoffense................... 0.10886% dragmag....................... 0.07558% monowater..................... 0.07034% sandstall..................... 0.06895% monodragon.................... 0.06687% monodark...................... 0.06248% tailwind...................... 0.05008% monoghost..................... 0.04390% monobug....................... 0.03985% monofairy..................... 0.03485% monosteel..................... 0.03383% gravity....................... 0.03268% mononormal.................... 0.03064% monofighting.................. 0.02660% monoice....................... 0.02651% monopoison.................... 0.02580% monoflying.................... 0.02421% monofire...................... 0.01898% monograss..................... 0.01595% monopsychic................... 0.01546% trickrain..................... 0.01465% monorock...................... 0.01412% monoground.................... 0.01331% monoelectric.................. 0.01097% hailstall..................... 0.00740% sunstall...................... 0.00691% tricksand..................... 0.00477% allweather.................... 0.00339% rainstall..................... 0.00320% trickhail..................... 0.00215% trapper....................... 0.00059% fear.......................... 0.00056% sandfear...................... 0.00056% Stalliness (mean: -0.188) |## -1.5|###### |############### -1.0|######################### |############################## -0.5|########################## |############################ 0.0|########################## |######################## +0.5|############### |########## +1.0|####### |#### +1.5|### |# +2.0|# |# +2.5|# |# +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.44%