weatherless...................86.95241% offense.......................45.14831% balance.......................30.22189% hyperoffense..................14.18203% voltturn......................11.16223% semistall..................... 6.13960% sun........................... 5.18795% stall......................... 4.30817% hail.......................... 3.78854% rain.......................... 2.33306% sand.......................... 2.15967% hailoffense................... 1.12409% choice........................ 0.80198% trickroom..................... 0.76083% multiweather.................. 0.42097% monotype...................... 0.17190% tricksun...................... 0.12554% sunoffense.................... 0.09733% rainoffense................... 0.09064% gravity....................... 0.04119% monopoison.................... 0.03342% monowater..................... 0.02809% monoflying.................... 0.02616% tailwind...................... 0.01800% monodark...................... 0.01489% monofighting.................. 0.01312% sandoffense................... 0.01170% mononormal.................... 0.01036% dragmag....................... 0.00954% monoghost..................... 0.00921% monoice....................... 0.00762% monodragon.................... 0.00652% sandstall..................... 0.00634% monopsychic................... 0.00507% monosteel..................... 0.00493% monofairy..................... 0.00231% monoelectric.................. 0.00210% monorock...................... 0.00207% monobug....................... 0.00204% monoground.................... 0.00192% trickrain..................... 0.00156% sunstall...................... 0.00139% monofire...................... 0.00132% hailstall..................... 0.00130% monograss..................... 0.00106% trapper....................... 0.00090% trickhail..................... 0.00087% rainstall..................... 0.00036% tricksand..................... 0.00016% allweather.................... 0.00015% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.099) |# -1.5|###### |################# -1.0|########################### |############################## -0.5|########################### |############################ 0.0|############################ |########################## +0.5|################# |############## +1.0|######### |####### +1.5|#### |# +2.0|# |## +2.5|# |# +3.0|### |# more negative = more offensive, more positive = more stall one # = 0.40%