weatherless...................88.13097% offense.......................45.53170% balance.......................33.69231% voltturn......................10.11562% hyperoffense.................. 9.31192% sun........................... 6.52783% semistall..................... 6.10104% stall......................... 5.36303% hail.......................... 2.94825% rain.......................... 1.56045% choice........................ 1.28482% sand.......................... 1.02264% hailoffense................... 0.84422% trickroom..................... 0.35290% multiweather.................. 0.18996% monotype...................... 0.17547% rainoffense................... 0.07604% monoflying.................... 0.06846% tricksun...................... 0.06416% sunoffense.................... 0.06377% monowater..................... 0.03086% monopoison.................... 0.02000% mononormal.................... 0.01204% tailwind...................... 0.01128% monoice....................... 0.00957% monodark...................... 0.00829% monosteel..................... 0.00803% sandstall..................... 0.00595% monofighting.................. 0.00544% dragmag....................... 0.00458% monodragon.................... 0.00308% monoghost..................... 0.00275% monopsychic................... 0.00260% sandoffense................... 0.00208% gravity....................... 0.00158% monoground.................... 0.00114% monobug....................... 0.00100% trickhail..................... 0.00080% monofairy..................... 0.00071% hailstall..................... 0.00069% monofire...................... 0.00064% trickrain..................... 0.00051% monorock...................... 0.00050% sunstall...................... 0.00040% monoelectric.................. 0.00030% trapper....................... 0.00027% rainstall..................... 0.00012% monograss..................... 0.00010% allweather.................... 0.00005% tricksand..................... 0.00003% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: 0.014) | -1.5|### |######## -1.0|########################### |############################ -0.5|######################### |############################ 0.0|############################## |########################### +0.5|################ |################## +1.0|######## |###### +1.5|#### |# +2.0|# |# +2.5|# |## +3.0|### |# more negative = more offensive, more positive = more stall one # = 0.42%