weatherless...................94.06422% offense.......................40.19642% balance.......................39.20698% hyperoffense..................15.46921% voltturn...................... 8.71338% semistall..................... 3.82430% sun........................... 2.19842% hail.......................... 2.16570% stall......................... 1.30309% sunoffense.................... 1.26105% trickroom..................... 1.15529% sand.......................... 0.96339% choice........................ 0.79059% rain.......................... 0.65010% monotype...................... 0.39189% sandoffense................... 0.38925% tailwind...................... 0.24679% hailoffense................... 0.24510% monobug....................... 0.14629% rainoffense................... 0.06109% multiweather.................. 0.04183% mononormal.................... 0.03295% trickhail..................... 0.02927% monoelectric.................. 0.02757% monofighting.................. 0.02005% monopoison.................... 0.01988% monoice....................... 0.01729% monograss..................... 0.01711% monowater..................... 0.01665% monoflying.................... 0.01661% monofire...................... 0.01407% monosteel..................... 0.01382% monoghost..................... 0.01255% tricksun...................... 0.01167% monopsychic................... 0.01150% monodark...................... 0.01067% monorock...................... 0.01035% gravity....................... 0.00894% hailstall..................... 0.00851% dragmag....................... 0.00727% monodragon.................... 0.00544% monofairy..................... 0.00512% monoground.................... 0.00434% sunstall...................... 0.00213% sandstall..................... 0.00117% rainstall..................... 0.00098% Stalliness (mean: -0.169) -2.0|### |#### -1.5|######## |######### -1.0|############### |############### -0.5|################### |######################## 0.0|############################## |######################### +0.5|########################## |######### +1.0|###### |### +1.5|# |# +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.50%