weatherless...................85.17456% offense.......................40.50047% hyperoffense..................36.58806% balance.......................16.20461% sun........................... 7.05134% voltturn...................... 5.68284% rain.......................... 4.47163% stall......................... 4.05496% choice........................ 3.01817% sand.......................... 2.87815% semistall..................... 2.65191% sandoffense................... 1.58649% sunoffense.................... 1.16072% tailwind...................... 0.87436% monotype...................... 0.47005% hail.......................... 0.43445% rainoffense................... 0.31646% sandstall..................... 0.29236% rainstall..................... 0.28701% monopoison.................... 0.25476% mononormal.................... 0.08824% gravity....................... 0.07262% monodragon.................... 0.05486% dragmag....................... 0.05424% hailstall..................... 0.03693% hailoffense................... 0.02168% monofighting.................. 0.02139% monowater..................... 0.02102% trickroom..................... 0.00977% monoice....................... 0.00731% monoghost..................... 0.00707% monofire...................... 0.00663% monofairy..................... 0.00471% trickhail..................... 0.00421% monoflying.................... 0.00417% monobug....................... 0.00351% allweather.................... 0.00338% monoground.................... 0.00330% monoelectric.................. 0.00295% sunstall...................... 0.00287% tricksand..................... 0.00097% monograss..................... 0.00056% Stalliness (mean: -0.533) -2.0|## |####### -1.5|############# |############################## -1.0|######################## |########################## -0.5|################ |############## 0.0|######### |####### +0.5|####### |######## +1.0|### |### +1.5|# |# +2.0|# |## +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.56%