weatherless...................71.74133% offense.......................49.97379% hyperoffense..................22.89181% balance.......................21.72543% rain..........................18.17561% sun........................... 8.14586% semistall..................... 3.25911% voltturn...................... 3.10035% monotype...................... 2.89358% rainoffense................... 2.26680% stall......................... 2.14986% sand.......................... 2.10922% multiweather.................. 2.00878% hail.......................... 1.85385% trickroom..................... 1.70216% choice........................ 0.76345% sunoffense.................... 0.75344% trickrain..................... 0.41560% monoghost..................... 0.32900% monodragon.................... 0.27775% monobug....................... 0.25419% monowater..................... 0.23946% hailoffense................... 0.22061% monopsychic................... 0.20294% mononormal.................... 0.20264% monoice....................... 0.19204% sandoffense................... 0.17702% monofighting.................. 0.17496% monopoison.................... 0.17437% monofire...................... 0.17113% monodark...................... 0.16701% tailwind...................... 0.16435% monoground.................... 0.13755% monofairy..................... 0.13696% monosteel..................... 0.11193% monograss..................... 0.10515% monoflying.................... 0.10456% tricksun...................... 0.09867% rainstall..................... 0.08718% monorock...................... 0.06833% monoelectric.................. 0.06509% sandstall..................... 0.02710% sunstall...................... 0.01973% dragmag....................... 0.01532% trickhail..................... 0.01443% gravity....................... 0.00707% tricksand..................... 0.00677% trapper....................... 0.00471% fear.......................... 0.00147% sandfear...................... 0.00088% hailstall..................... 0.00059% allweather.................... 0.00029% Stalliness (mean: -0.388) |# -2.0|# |### -1.5|######### |##################### -1.0|########################### |############################## -0.5|############################ |######################### 0.0|#################### |############### +0.5|########### |####### +1.0|###### |### +1.5|## |# +2.0| | +2.5| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.47%