weatherless...................70.50396% offense.......................46.17603% hyperoffense..................24.70815% balance.......................22.14949% rain..........................20.83382% sun........................... 7.84256% semistall..................... 3.96416% voltturn...................... 3.60689% stall......................... 3.00217% rainoffense................... 2.60502% trickroom..................... 2.33860% multiweather.................. 1.91431% monotype...................... 1.57372% hail.......................... 1.39436% sand.......................... 1.35487% choice........................ 0.76582% trickrain..................... 0.62803% sunoffense.................... 0.60265% monoghost..................... 0.21768% monobug....................... 0.21766% monodragon.................... 0.15252% hailoffense................... 0.13098% rainstall..................... 0.12617% monoice....................... 0.11254% tricksun...................... 0.10850% monowater..................... 0.10615% tailwind...................... 0.09998% mononormal.................... 0.09847% monopsychic................... 0.09123% sandoffense................... 0.08872% monopoison.................... 0.08791% monoground.................... 0.08402% monodark...................... 0.08209% monofighting.................. 0.07451% monofire...................... 0.06565% monofairy..................... 0.06136% monosteel..................... 0.04564% monoflying.................... 0.04045% monorock...................... 0.03898% monograss..................... 0.03516% sandstall..................... 0.03099% monoelectric.................. 0.02479% sunstall...................... 0.02422% trickhail..................... 0.01003% tricksand..................... 0.00786% dragmag....................... 0.00712% fear.......................... 0.00170% gravity....................... 0.00152% sandfear...................... 0.00110% trapper....................... 0.00092% hailstall..................... 0.00051% allweather.................... 0.00000% Stalliness (mean: -0.357) | -2.0|# |### -1.5|########## |######################## -1.0|############################ |############################## -0.5|######################### |####################### 0.0|################### |################ +0.5|############ |######## +1.0|####### |### +1.5|## |# +2.0|# | +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.46%