weatherless...................71.45197% offense.......................39.06701% hyperoffense..................28.12971% rain..........................23.77502% balance.......................22.16585% semistall..................... 5.36576% stall......................... 5.27167% sun........................... 5.19276% voltturn...................... 4.45742% trickroom..................... 2.96930% rainoffense................... 2.59978% multiweather.................. 1.35481% trickrain..................... 1.08780% sand.......................... 0.50473% choice........................ 0.48483% monotype...................... 0.44479% hail.......................... 0.44178% sunoffense.................... 0.29467% rainstall..................... 0.19417% monobug....................... 0.09388% tricksun...................... 0.08030% monodragon.................... 0.06333% tailwind...................... 0.06288% sandstall..................... 0.05063% monoground.................... 0.03325% monopsychic................... 0.03303% monoice....................... 0.03192% hailoffense................... 0.03166% mononormal.................... 0.02771% monopoison.................... 0.02756% monofighting.................. 0.02728% monoghost..................... 0.02502% sunstall...................... 0.02094% monosteel..................... 0.01796% monowater..................... 0.01789% sandoffense................... 0.01333% monoflying.................... 0.01312% monodark...................... 0.01210% monofairy..................... 0.00798% monofire...................... 0.00691% monorock...................... 0.00672% trickhail..................... 0.00436% monograss..................... 0.00360% monoelectric.................. 0.00264% dragmag....................... 0.00122% hailstall..................... 0.00111% tricksand..................... 0.00005% gravity....................... 0.00001% trapper....................... 0.00001% allweather.................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.293) | -2.0|# |#### -1.5|########### |############################## -1.0|########################### |########################### -0.5|##################### |################# 0.0|################ |############### +0.5|############ |######## +1.0|######## |#### +1.5|#### |## +2.0|# | +2.5|# |### +3.0|## more negative = more offensive, more positive = more stall one # = 0.46%