weatherless...................73.24083% offense.......................34.02790% hyperoffense..................29.05587% rain..........................23.98035% balance.......................22.66943% stall......................... 8.39142% semistall..................... 5.85539% voltturn...................... 5.76590% sun........................... 3.31925% trickroom..................... 2.66640% rainoffense................... 1.62819% trickrain..................... 0.99996% multiweather.................. 0.77319% rainstall..................... 0.21265% choice........................ 0.19266% sunoffense.................... 0.17854% sand.......................... 0.16173% monotype...................... 0.13415% sandstall..................... 0.09136% hail.......................... 0.07554% monopsychic................... 0.04569% monobug....................... 0.02679% sunstall...................... 0.02161% monoground.................... 0.01303% monosteel..................... 0.00839% monodragon.................... 0.00807% monopoison.................... 0.00803% tricksun...................... 0.00773% monofighting.................. 0.00443% monoghost..................... 0.00353% mononormal.................... 0.00347% hailoffense................... 0.00317% sandoffense................... 0.00282% monoflying.................... 0.00274% tailwind...................... 0.00252% monowater..................... 0.00229% monodark...................... 0.00214% monoice....................... 0.00194% monofairy..................... 0.00114% monorock...................... 0.00109% monofire...................... 0.00109% monograss..................... 0.00071% monoelectric.................. 0.00044% hailstall..................... 0.00043% dragmag....................... 0.00034% trickhail..................... 0.00014% gravity....................... 0.00000% trapper....................... 0.00000% tricksand..................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.198) | -2.0| |##### -1.5|########### |############################## -1.0|############################ |######################## -0.5|################### |############## 0.0|############### |############### +0.5|############# |######## +1.0|####### |##### +1.5|##### |### +2.0|## |# +2.5|# |#### +3.0|### more negative = more offensive, more positive = more stall one # = 0.46%