weatherless...................89.62260% offense.......................41.48802% balance.......................34.45582% hyperoffense..................15.65380% voltturn...................... 6.72978% semistall..................... 4.89631% sun........................... 3.62417% stall......................... 3.50605% sand.......................... 3.01058% rain.......................... 2.69232% trickroom..................... 1.54864% hail.......................... 1.05033% tricksun...................... 0.87460% sunoffense.................... 0.72258% monotype...................... 0.39481% hailoffense................... 0.28375% choice........................ 0.25500% rainoffense................... 0.11277% monoice....................... 0.08728% monofighting.................. 0.06013% monoghost..................... 0.05224% monopoison.................... 0.05130% monowater..................... 0.04443% monobug....................... 0.04401% monodark...................... 0.03226% monofire...................... 0.02972% dragmag....................... 0.02794% tailwind...................... 0.02090% mononormal.................... 0.01797% sandoffense................... 0.01499% monodragon.................... 0.01467% sandstall..................... 0.01430% monoelectric.................. 0.01277% monosteel..................... 0.00559% monoground.................... 0.00532% monoflying.................... 0.00382% Stalliness (mean: -0.100) |### -1.5|####### |################# -1.0|############################## |########################### -0.5|##################### |########################### 0.0|############################# |################### +0.5|######################### |###################### +1.0|########## |###### +1.5|### |## +2.0|# |## +2.5|## |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.39%