weatherless...................91.73545% balance.......................39.81772% offense.......................35.55326% hyperoffense..................14.05325% voltturn...................... 8.51162% stall......................... 5.84392% semistall..................... 4.73185% sand.......................... 3.95490% rain.......................... 2.18054% sun........................... 1.65708% trickroom..................... 0.86033% sunoffense.................... 0.52368% tricksun...................... 0.50634% hail.......................... 0.47203% hailoffense................... 0.09865% choice........................ 0.04571% monotype...................... 0.04512% rainoffense................... 0.04129% sandstall..................... 0.03709% monoice....................... 0.01620% dragmag....................... 0.01390% monofire...................... 0.01042% monopoison.................... 0.01024% monoghost..................... 0.01024% monodark...................... 0.00449% monofighting.................. 0.00243% tailwind...................... 0.00110% monowater..................... 0.00099% monobug....................... 0.00036% sandoffense................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.044) |## -1.5|####### |############ -1.0|####################### |################## -0.5|################## |########################## 0.0|############################## |############### +0.5|############################## |######################### +1.0|########## |### +1.5|##### |#### +2.0|# |### +2.5|#### |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.42%