weatherless...................96.37749% balance.......................44.02243% offense.......................35.51868% hyperoffense..................11.98397% stall......................... 5.27425% voltturn...................... 4.93885% semistall..................... 3.20067% sand.......................... 1.60596% sun........................... 0.94721% rain.......................... 0.87351% trickroom..................... 0.22282% hail.......................... 0.19583% sunoffense.................... 0.11574% tricksun...................... 0.11564% hailoffense................... 0.07092% rainoffense................... 0.01817% monotype...................... 0.00760% sandstall..................... 0.00472% monofire...................... 0.00319% monopoison.................... 0.00277% monoghost..................... 0.00277% monoice....................... 0.00098% choice........................ 0.00089% dragmag....................... 0.00084% monodark...................... 0.00030% monofighting.................. 0.00020% tailwind...................... 0.00015% monowater..................... 0.00013% monobug....................... 0.00003% sandoffense................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.024) |# -1.5|#### |#### -1.0|######### |###### -0.5|############### |################ 0.0|############################## |#### +0.5|########### |######## +1.0|####### |# +1.5|## |## +2.0| |# +2.5| | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.81%