weatherless...................57.15630% offense.......................51.16324% balance.......................47.90029% rain..........................15.71758% hail..........................13.01993% sun........................... 7.46563% sand.......................... 7.08437% trickroom..................... 4.90138% tricksun...................... 3.86991% tailwind...................... 1.16991% hyperoffense.................. 0.51610% multiweather.................. 0.43390% semistall..................... 0.39550% voltturn...................... 0.28968% monotype...................... 0.20712% rainoffense................... 0.09788% trickrain..................... 0.08959% tricksand..................... 0.06598% dragmag....................... 0.05300% monoice....................... 0.05300% trickhail..................... 0.03515% hailoffense................... 0.02992% stall......................... 0.02488% sunoffense.................... 0.02398% monobug....................... 0.02343% sandoffense................... 0.02163% monowater..................... 0.01658% gravity....................... 0.01550% mononormal.................... 0.01316% monoghost..................... 0.01262% monoelectric.................. 0.01226% batonpass..................... 0.01172% monodark...................... 0.01172% monosteel..................... 0.01082% monoflying.................... 0.00883% monodragon.................... 0.00775% monoground.................... 0.00631% monopoison.................... 0.00559% monofighting.................. 0.00559% monograss..................... 0.00505% monopsychic................... 0.00451% monofire...................... 0.00451% sandstall..................... 0.00433% monofairy..................... 0.00415% monorock...................... 0.00324% hailstall..................... 0.00180% sunstall...................... 0.00090% allweather.................... 0.00054% rainstall..................... 0.00018% Stalliness (mean: -0.011) |# -0.8|### |####### -0.4|############### |######################### 0.0|############################## |######################## +0.4|############### |####### +0.8|## |# more negative = more offensive, more positive = more stall one # = 0.77%