weatherless...................57.80078% offense.......................50.35416% balance.......................49.17146% rain..........................15.05786% hail..........................14.24727% sun........................... 6.58925% sand.......................... 6.53951% trickroom..................... 4.53987% tricksun...................... 3.98426% tailwind...................... 0.83733% hyperoffense.................. 0.28658% multiweather.................. 0.23334% semistall..................... 0.17729% voltturn...................... 0.16268% rainoffense................... 0.07610% trickrain..................... 0.06297% monotype...................... 0.05038% tricksand..................... 0.04468% dragmag....................... 0.03465% trickhail..................... 0.03301% sunoffense.................... 0.01708% hailoffense................... 0.01589% gravity....................... 0.01301% sandoffense................... 0.01087% stall......................... 0.01051% mononormal.................... 0.00957% monoice....................... 0.00718% monowater..................... 0.00641% batonpass..................... 0.00465% monobug....................... 0.00428% monoground.................... 0.00403% monodragon.................... 0.00322% sandstall..................... 0.00257% monosteel..................... 0.00248% monoflying.................... 0.00205% monodark...................... 0.00169% monoghost..................... 0.00157% monofighting.................. 0.00150% monopoison.................... 0.00124% monofire...................... 0.00116% monograss..................... 0.00104% monoelectric.................. 0.00096% hailstall..................... 0.00094% monorock...................... 0.00072% monopsychic................... 0.00068% monofairy..................... 0.00059% allweather.................... 0.00025% sunstall...................... 0.00003% rainstall..................... 0.00000% Stalliness (mean: -0.002) |# -0.8|## |###### -0.4|############# |######################### 0.0|############################## |######################## +0.4|############### |###### +0.8|## | more negative = more offensive, more positive = more stall one # = 0.81%