weatherless...................58.67130% balance.......................52.42764% offense.......................47.32811% hail..........................16.55629% rain..........................13.69460% sun........................... 5.95138% sand.......................... 5.28583% trickroom..................... 4.08566% tricksun...................... 3.87442% tailwind...................... 0.46920% multiweather.................. 0.15941% hyperoffense.................. 0.14500% semistall..................... 0.09643% voltturn...................... 0.04636% trickhail..................... 0.03944% tricksand..................... 0.03201% dragmag....................... 0.02851% trickrain..................... 0.02204% rainoffense................... 0.01462% sunoffense.................... 0.01411% monotype...................... 0.00858% hailoffense................... 0.00327% sandoffense................... 0.00325% stall......................... 0.00282% monoice....................... 0.00247% gravity....................... 0.00241% monoground.................... 0.00226% monowater..................... 0.00181% batonpass..................... 0.00174% monoflying.................... 0.00057% monofighting.................. 0.00029% mononormal.................... 0.00027% monosteel..................... 0.00025% monobug....................... 0.00017% monodark...................... 0.00013% monoghost..................... 0.00013% monodragon.................... 0.00008% hailstall..................... 0.00007% monopoison.................... 0.00005% monofire...................... 0.00003% monopsychic................... 0.00003% monograss..................... 0.00002% monofairy..................... 0.00001% sandstall..................... 0.00000% monorock...................... 0.00000% monoelectric.................. 0.00000% sunstall...................... 0.00000% rainstall..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.020) | -0.8|# |##### -0.4|########### |####################### 0.0|############################## |########################### +0.4|############### |###### +0.8|# | more negative = more offensive, more positive = more stall one # = 0.83%