weatherless...................62.37287% balance.......................59.35302% offense.......................40.54528% hail..........................15.65898% rain..........................12.69514% sun........................... 5.00072% sand.......................... 4.31671% trickroom..................... 3.63687% tricksun...................... 3.56863% tailwind...................... 0.19352% hyperoffense.................. 0.07552% multiweather.................. 0.04442% semistall..................... 0.02537% voltturn...................... 0.01971% tricksand..................... 0.01590% dragmag....................... 0.01320% trickrain..................... 0.00744% sunoffense.................... 0.00383% rainoffense................... 0.00324% monotype...................... 0.00219% sandoffense................... 0.00158% trickhail..................... 0.00129% monoground.................... 0.00108% stall......................... 0.00081% monowater..................... 0.00078% hailoffense................... 0.00071% monoice....................... 0.00017% batonpass..................... 0.00014% monoflying.................... 0.00008% monosteel..................... 0.00002% monofighting.................. 0.00002% gravity....................... 0.00002% hailstall..................... 0.00001% monobug....................... 0.00001% mononormal.................... 0.00001% monodark...................... 0.00001% monopoison.................... 0.00001% monodragon.................... 0.00001% monoghost..................... 0.00000% monopsychic................... 0.00000% monograss..................... 0.00000% monofire...................... 0.00000% sandstall..................... 0.00000% monofairy..................... 0.00000% monorock...................... 0.00000% monoelectric.................. 0.00000% sunstall...................... 0.00000% rainstall..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.057) | -0.8|# |### -0.4|########## |################# 0.0|########################## |############################## +0.4|############### |###### +0.8| | more negative = more offensive, more positive = more stall one # = 0.92%