weatherless...................94.97339% balance.......................38.59658% offense.......................32.40708% hyperoffense..................26.03257% voltturn......................22.82610% sun........................... 2.39693% stall......................... 2.30597% sunoffense.................... 1.65027% hail.......................... 1.52569% trickroom..................... 1.23523% sand.......................... 0.77602% semistall..................... 0.65780% choice........................ 0.35849% monotype...................... 0.35372% rain.......................... 0.32796% monoice....................... 0.27243% tailwind...................... 0.09715% hailoffense................... 0.06144% rainoffense................... 0.05424% sandoffense................... 0.05407% monodark...................... 0.05153% monograss..................... 0.01459% monofairy..................... 0.01412% sandstall..................... 0.00707% hailstall..................... 0.00095% monoflying.................... 0.00062% gravity....................... 0.00045% monofire...................... 0.00015% monofighting.................. 0.00011% monopsychic................... 0.00007% mononormal.................... 0.00006% dragmag....................... 0.00004% tricksun...................... 0.00003% monosteel..................... 0.00002% monorock...................... 0.00000% monobug....................... 0.00000% monoelectric.................. 0.00000% monowater..................... 0.00000% monoghost..................... 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% multiweather.................. 0.00000% monodragon.................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.287) -2.0|###### |################ -1.5|########################### |############## -1.0|########## |########################## -0.5|########### |########################### 0.0|#################### |########################### +0.5|############################## |########### +1.0|######################## | +1.5| |#### +2.0| |# more negative = more offensive, more positive = more stall one # = 0.39%