sand..........................57.54322% weatherless...................39.24525% semistall.....................30.50846% offense.......................29.62493% balance.......................24.32916% stall......................... 7.97541% hyperoffense.................. 7.56204% batonpass..................... 6.07499% sandstall..................... 5.01105% sandoffense................... 3.09067% rain.......................... 2.93120% dragmag....................... 1.65989% choice........................ 0.35894% rainoffense................... 0.34344% rainstall..................... 0.30942% sun........................... 0.28075% sunoffense.................... 0.09171% voltturn...................... 0.02510% monotype...................... 0.02391% trapper....................... 0.02318% monorock...................... 0.00904% monowater..................... 0.00786% mononormal.................... 0.00325% monofighting.................. 0.00210% monoice....................... 0.00068% monopsychic................... 0.00052% multiweather.................. 0.00042% monoflying.................... 0.00018% monoelectric.................. 0.00011% monobug....................... 0.00011% monosteel..................... 0.00010% monopoison.................... 0.00004% monodragon.................... 0.00001% monograss..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% hail.......................... 0.00000% monoghost..................... 0.00000% sunstall...................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.440) -2.0| | -1.5|# |###### -1.0|############# |############## -0.5|################ |########### 0.0|######### |####### +0.5|########### |############## +1.0|############ |################### +1.5|############################## |####### +2.0|#### | +2.5| more negative = more offensive, more positive = more stall one # = 0.57%