weatherless...................52.91662% offense.......................42.25223% sand..........................42.01715% hyperoffense..................31.41680% balance.......................17.29028% sandoffense...................12.58194% stall......................... 4.64580% semistall..................... 4.39490% rain.......................... 2.85333% sandstall..................... 2.76442% hail.......................... 2.23023% voltturn...................... 2.20762% dragmag....................... 1.32759% choice........................ 1.28012% monotype...................... 1.14525% rainoffense................... 1.11436% multiweather.................. 0.66379% sun........................... 0.65475% hailstall..................... 0.57187% trickroom..................... 0.46111% monosteel..................... 0.37899% tricksand..................... 0.21398% hailoffense................... 0.18384% sunoffense.................... 0.16877% gravity....................... 0.16501% monopoison.................... 0.10624% monoice....................... 0.10322% monobug....................... 0.07836% monoelectric.................. 0.07610% monoflying.................... 0.07309% monofighting.................. 0.07158% monowater..................... 0.06781% mononormal.................... 0.05274% trickrain..................... 0.04596% monorock...................... 0.03617% monopsychic................... 0.03541% monograss..................... 0.03165% monodark...................... 0.02486% batonpass..................... 0.01959% monofire...................... 0.01658% monoground.................... 0.00979% tailwind...................... 0.00904% trapper....................... 0.00829% monodragon.................... 0.00377% monoghost..................... 0.00151% rainstall..................... 0.00151% Stalliness (mean: -0.447) -2.0|#### |########## -1.5|################# |########################### -1.0|############################ |############################## -0.5|######################## |##################### 0.0|################ |############ +0.5|########## |####### +1.0|###### |#### +1.5|### |### +2.0|### |## +2.5|## more negative = more offensive, more positive = more stall one # = 0.44%