weatherless...................48.87336% sand..........................46.97129% offense.......................40.23911% hyperoffense..................35.44804% sandoffense...................14.98761% balance.......................14.52073% stall......................... 4.90265% semistall..................... 4.88947% sandstall..................... 2.87892% voltturn...................... 2.44625% rain.......................... 2.35575% hail.......................... 2.29270% dragmag....................... 1.57880% choice........................ 1.37828% rainoffense................... 1.22789% hailstall..................... 0.79430% multiweather.................. 0.78299% sun........................... 0.28994% monotype...................... 0.28945% trickroom..................... 0.22938% hailoffense................... 0.11362% sunoffense.................... 0.10736% tricksand..................... 0.08243% monosteel..................... 0.06935% monowater..................... 0.04992% monofighting.................. 0.04666% gravity....................... 0.03618% monobug....................... 0.02843% monoflying.................... 0.02437% trickrain..................... 0.01942% monoice....................... 0.01761% monopsychic................... 0.01510% monofire...................... 0.01187% monoelectric.................. 0.00935% monorock...................... 0.00846% batonpass..................... 0.00714% mononormal.................... 0.00475% monodark...................... 0.00460% tailwind...................... 0.00307% monopoison.................... 0.00244% monoground.................... 0.00200% monograss..................... 0.00063% monoghost..................... 0.00059% monodragon.................... 0.00046% trapper....................... 0.00001% rainstall..................... 0.00000% Stalliness (mean: -0.496) -2.0|##### |############ -1.5|#################### |############################## -1.0|############################## |############################## -0.5|####################### |################### 0.0|############## |######### +0.5|######## |####### +1.0|###### |##### +1.5|#### |### +2.0|#### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.43%