weatherless...................49.85791% sand..........................47.44492% hyperoffense..................40.00163% offense.......................37.52391% sandoffense...................15.41101% balance.......................12.99077% semistall..................... 5.51145% stall......................... 3.97224% sandstall..................... 2.65530% voltturn...................... 2.31670% rain.......................... 1.88569% dragmag....................... 1.72137% choice........................ 1.67202% hail.......................... 1.19030% rainoffense................... 0.76033% multiweather.................. 0.40942% monotype...................... 0.16580% hailstall..................... 0.14831% hailoffense................... 0.14327% trickroom..................... 0.08278% gravity....................... 0.06536% tricksand..................... 0.05329% monosteel..................... 0.04925% monowater..................... 0.04115% monofighting.................. 0.03843% sun........................... 0.03060% monofire...................... 0.01791% sunoffense.................... 0.01765% monobug....................... 0.00667% monopsychic................... 0.00454% batonpass..................... 0.00337% trickrain..................... 0.00284% monoflying.................... 0.00278% monoelectric.................. 0.00184% monopoison.................... 0.00124% monodark...................... 0.00108% monoice....................... 0.00091% monorock...................... 0.00040% tailwind...................... 0.00001% monograss..................... 0.00001% monoground.................... 0.00000% trapper....................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% monoghost..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.552) -2.0|### |########### -1.5|################### |############################## -1.0|########################### |####################### -0.5|################### |############## 0.0|########## |###### +0.5|###### |####### +1.0|#### |##### +1.5|### |## +2.0|## |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.51%