weatherless...................50.92274% sand..........................47.77906% hyperoffense..................37.44366% offense.......................35.85203% sandoffense...................15.12230% balance.......................13.15112% semistall..................... 7.24389% stall......................... 6.30929% sandstall..................... 4.10460% dragmag....................... 3.20967% voltturn...................... 1.58643% hail.......................... 0.99051% choice........................ 0.66117% rain.......................... 0.48082% hailoffense................... 0.25816% multiweather.................. 0.19725% rainoffense................... 0.19302% gravity....................... 0.12983% monotype...................... 0.05220% monowater..................... 0.03856% trickroom..................... 0.03744% hailstall..................... 0.03343% sun........................... 0.02412% sunoffense.................... 0.02360% tricksand..................... 0.02152% monofighting.................. 0.01123% monoflying.................... 0.00077% monodark...................... 0.00062% monopsychic................... 0.00039% monosteel..................... 0.00036% trickrain..................... 0.00027% monobug....................... 0.00018% monoice....................... 0.00006% monoelectric.................. 0.00002% monofire...................... 0.00001% monopoison.................... 0.00000% tailwind...................... 0.00000% monorock...................... 0.00000% batonpass..................... 0.00000% monograss..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% monoghost..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.401) -2.0|## |######### -1.5|######################### |############################# -1.0|############################## |######################### -0.5|####################### |############ 0.0|############# |###### +0.5|##### |############# +1.0|##### |######## +1.5|##### |## +2.0|### |#### +2.5|##### more negative = more offensive, more positive = more stall one # = 0.44%