balance.......................49.97099% offense.......................44.36640% weatherless...................40.36989% sand..........................24.16499% rain..........................22.02453% sun...........................10.23170% trickroom..................... 5.99757% hail.......................... 3.71551% semistall..................... 3.45484% voltturn...................... 1.67601% hyperoffense.................. 1.58346% trickhail..................... 1.19686% tailwind...................... 1.10663% stall......................... 0.62430% monotype...................... 0.38232% sunoffense.................... 0.38115% multiweather.................. 0.32372% tricksand..................... 0.31675% dragmag....................... 0.16645% monowater..................... 0.15430% sandoffense................... 0.13762% sunstall...................... 0.12446% choice........................ 0.09413% sandstall..................... 0.07604% monobug....................... 0.07161% monodragon.................... 0.05084% trickrain..................... 0.04343% mononormal.................... 0.03628% monofire...................... 0.02440% monopsychic................... 0.02306% batonpass..................... 0.02302% rainoffense................... 0.02173% monodark...................... 0.00774% monoelectric.................. 0.00713% monopoison.................... 0.00696% Stalliness (mean: 0.024) -1.5| |## -1.0|#### |################## -0.5|################## |########################### 0.0|########################## |############################## +0.5|###################### |############# +1.0|#### |#### +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.59%