offense.......................52.04676% balance.......................44.81192% rain..........................31.55821% weatherless...................29.63160% sand..........................22.77867% sun...........................12.33815% trickroom..................... 4.47887% hail.......................... 3.90689% semistall..................... 1.94445% voltturn...................... 1.75102% tailwind...................... 1.12310% trickhail..................... 1.11592% hyperoffense.................. 1.05087% sandoffense................... 0.35849% multiweather.................. 0.21353% sunoffense.................... 0.20736% stall......................... 0.14601% monotype...................... 0.12431% monowater..................... 0.12400% tricksand..................... 0.06105% sunstall...................... 0.04723% sandstall..................... 0.00098% monopoison.................... 0.00018% monoelectric.................. 0.00012% dragmag....................... 0.00000% rainoffense................... 0.00000% monodark...................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% choice........................ 0.00000% monodragon.................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.118) -1.5| |# -1.0|# |####################### -0.5|########## |######################### 0.0|################# |############################## +0.5|###### |### +1.0| |## +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.84%